

I love that Isaac's big stomps-used to squish necromorph corpses, causing ammo or money to pop out-are still animated in the chunky, not-quite-natural way popular at the height of the Gears of War era. Graphics are the one area where my false memory aligns with the new Dead Space: It looks like how I remember Dead Space looking 14 years ago, even though the original couldn't have looked nearly this complex, gross, or realistically lit. It's shiny, and it peels away to reveal pink muscle. The only big difference is that the rotten skin of the necromorphs is no longer a blurry mess of pus and blood-colored pixels. This solution help me finish this level.The plasma cutter is as much fun in the remake as it was in the original. Thanks! I started playing in this masterpiece only now! And catched some graphical bugs at chapter 4.

If you dislike the ingame v-sync, turn it off and use another program to enforce v-sync for the game. S1drano: Alright, so I just played the game and encountered this very same bug. If you have an Nvidia GPU but can't find the Control Panel, you can find it underĬ:\Program Files\NVIDIA Corporation\Control Panel Client\nvcplui.exe People with AMD GPU can use Catalyst Control Center So now I have v-sync (no light tearing) and 60 FPS (more like 56+, but close enough). In my case, I used the Nvidia Control Panel to force v-sync on in Dead Space. The solution: Turn v-sync off ingame, and turn it on elsewhere. The 30 FPS cap is one thing, but the input lag it introduces is simply far too high for me (feels like 200 - 500ms). The problem is, this game is nearly unplayable with its own implementation of v-sync. So to fix this (and possibly many other bugs), we need to turn v-sync on to ensure the game doesn't go beyond 60 FPS.

Using Google, I found a bunch of threads about this problem.Īpparently, the game doesn't play very nice when FPS is over 60 (in my case it was somewhere between 230 and 350 at maximum settings and 4k). Alright, so I just played the game and encountered this very same bug.
